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Creative concept skill

Research to designer-ready in ~20 minutes.

The biggest chore in a growth manager's month is producing ad concepts: research, ideation, copy, and all the ops around them. I wrote the whole task down as a skill. One line kicks it off, and 20 minutes later the concept page, the asset folder and the designer brief exist, in the brand's voice, grounded in real audience language.

2h → 20 min per concept, research to designer-ready handoff

The manual task this skill replaced

Inspirations: Meta, Foreplay, social
What's already working in the account
Winning formats + angles
Combine into 5+ angles and formats
Headline variations
ICPs, dream outcomes, pain points
Full body copy
Concept page
Asset folder
Designer brief
Send to the designer
Extras: approval docs, sheets
One concept, delivered
ResearchIdeationCopywritingOps & handoffExtras

13+ steps across 4 tools, mapped before the skill was written. Now the map runs itself in ~20 minutes.

  • 🔍 Inspirations: Meta, Foreplay, social
  • 📈 What's already working in the account
  • 🏆 Winning formats + angles
  • 🧩 Combine into 5+ angles and formats
  • ✍️ Headline variations
  • 🎯 ICPs, dream outcomes, pain points
  • 📝 Full body copy
  • 📄 Concept page
  • 📁 Asset folder
  • 🎨 Designer brief
  • 📤 Send to the designer
  • ➕ Extras: approval docs, sheets

How a run actually goes

01

One line kicks it off

"/concept for [client]", plus a Foreplay ad ID as inspiration if you have one. First thing it does: reads its own rules, and resolves which growth manager is running it.

The one-line prompt that starts a run
The one-line prompt that starts a run
02

It interviews you before acting

Two pre-flight questions: how many hook variations (3-5, across confession, peer-to-peer, counterintuitive, identity and specificity angles) and whether you want a client approval doc. No surprises mid-run.

The pre-flight interview
The pre-flight interview
03

Then it researches. Multiple sources.

The client brief, their live website, Reddit/Quora audience language, the team's working channels, the account's own winning ads (winning = SPEND, not just KPI), a competitor swipe file, and the latest newsletter analysis.

It pulls a live ad from the swipe file and writes the teardown it builds from
It pulls a live ad from the swipe file and writes the teardown it builds from
The inspiration ad it pulled, straight from the swipe file
The inspiration ad it pulled, straight from the swipe file
04

Writes hooks + body in the brand's voice, then stops

"Approved to build?" Nothing gets created until I say yes. This is the back-and-forth zone: iterate on any line in plain English.

3 hooks + a universal body, each with a flow check
3 hooks + a universal body, each with a flow check
05

One "approved" later: everything built and verified

The concept page, the asset folder with raw + final, and the designer brief already filled: reference video, typesetting rules, the 3-column script table. From here it's press a button to the designer. It even audits itself at the end of every run and lists fixes worth baking back into its own instructions.

The full handoff: concept page, designer brief, asset folder
The full handoff: concept page, designer brief, asset folder
06

And it's steerable, not all-or-nothing

Real case: a teammate already had approved copy in a sheet. They didn't need research or copywriting, so they told the skill exactly that, in plain English. A skill is written instructions, not a locked pipeline: enter at any step, skip any step, swap any input.

Steering it, typed in plain English/concept for a client. The copy is already approved
in this sheet: [link]. Skip the research and the copywriting.
Just run the build steps: concept page, asset folder,
and the designer brief.
Approved copy already in a sheet; the skill picks up from there
Approved copy already in a sheet; the skill picks up from there

Rules & guardrails straight from the skill instructions

Next tool Static-ad template skills →